// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

 
//0055: put_player $player_char at -134.33 -1437.86 92.242
//0055: put_player $player_char at -134.33 -1437.86 92.242
:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $16 == 0 // $ == int 
004D: jump_if_false @Noname_36 

0001: wait 0 ms 
00D6: if  
0102:   actor $player_actor stopped_near_point_on_foot 17.92 -1501.75 13.24 radius 1.0 1.0 1.0 sphere 0
then
03E5: text_box 'BLDBY' 
0001: wait 2050 ms 
end

0002: jump @Noname_7 

:Noname_36
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 17.92 -1501.75 13.24 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7  
016A: fade 0 500 ms 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
//0055: put_player $player_char at 151.932 -1253.04 13.4419 
//0171: set_player $player_char z_angle_to 95.0 
0055: put_player $player_char at -137.3155 -1438.8498 90.7
0171: set_player $player_char z_angle_to 282.0 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_168
0001: wait 50 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_195 
0002: jump @Noname_208 

:Noname_195
01B7: release_weather 
03AD: set_rubbish 1 
0002: jump @Noname_7 

:Noname_208
0001: wait 50 ms 
00D6: if 
//0102:   actor $player_actor stopped_near_point_on_foot 148.48 -1253.97 13.23 radius 1.0 1.0 1.0 sphere 0 
0102:   actor $player_actor stopped_near_point_on_foot -138.8613 -1439.1403 91.19 radius 1.0 1.0 1.0 sphere 0
004D: jump_if_false @Noname_168 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0055: put_player $player_char at 18.37 -1496.77 13.25 
0171: set_player $player_char z_angle_to 348.0 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
